﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "New ImageURL", menuName = "ScriptableObjects/New ImageURL")]
public class ImageURLs : ScriptableObject
{
    public string[] levelURLs;

    private void OnValidate()
    {
        for(int i=0; i< levelURLs.Length; i++)
        {
            levelURLs[i] = "http://1.14.177.161/JiangWeiAnswer/" + name + "/" + (i+1) + ".png";
        }
    }
}
